Hello World,
I'm Jett Schreiber.
I turn math into pixels.

I am a Graphics programmer working at the intersection of GPUs, rendering, and real-time simulation. I write shaders, build renderers, and care about the frame budget. Currently looking for my next role.

~/portfolio · last updated
01

about

Most of my work lives somewhere on the path from a math problem to a pixel. This can include things like shaders, rendering pipelines, GPU compute, and the geometry and lighting that drive them. My work has largely been in the real-time pipeline, but I'm always willing to dive into an asynchronous application.

Outside of work, I read SIGGRAPH papers, build modeling tools, and experiment with new graphics tech.

02

projects

03

education

  1. 2021-2026

    B.Sc. Computer Science @ University of Victoria

    Specialization in Computer Graphics, with a minor in Business. Coursework spanning real-time rendering, GPU programming, geometry processing, and the math underneath them. This was paired with the business side for the product and team around the tech.

    Relevant coursework: Computer Modeling, Introduction to AI, Computer Animation, Algorithms and Data Structures, Mining of Massive Datasets, Entrepreneurship

04

experience

  1. January 2025 - August 2025

    IT Support Technician @ Blackman Support Services

    Worked in the IT department, providing technical support and maintenance of computer systems. Hands-on networking and hardware knowledge, with server setup and troubleshooting skills.

  2. 2026 - ?

    Graphics Programmer @ Your Company Here

    This slot's open. You could be next.

05

hobbies

Away from my computer I spend a lot of time 3D printing. It's a natural extension of the graphics work. I model parts, dial in settings, and troubleshoot/maintain the mechanical side of the printer itself.

I also dabble in game development, mostly small projects and game jams, where a tight deadline forces you to focus hard and actually ship something playable.

And when I want to step away from a screen entirely, I cook. I like how you have to follow a process, read the feedback, and modify the recipe until the result is what you were after.

06

contact

Currently open to graphics, rendering, GPU, engine, and tech roles. Find me here: